Download Open General for free. Project moved to: www.open-general.com. Evolution of SSI Panzer General II. Development continues at www.open-general.com. Almost a five-star general. Like it or not, there’s no denying that Panzer General is one of the most – if not the most – popular computer wargame of all time. It was certainly the first wargame to bring new gamers to the genre in quantity, and its simple yet deep gameplay was something rarely if ever seen in wargaming.
It is 1939, and you, a newly promoted general with a pitifuly small command, await the final ok to begin the Second World War. Starting in Poland, Panzer General is a turn based military simulation that puts you in control of a core group of units that can, if lead properly, expand into a massive force ready to sweep their way through Eastern Europe. Win enough victories and you may well find yourself on the shores of Britian , or, poised to invade the east coast of America in 1945.
Panzer General is broken down into a series of battles each with time limits and objectives for the player to met. The success or failure of these battles determines not only which battle the player will have to fight next, but also, how many units are available for resupply and reinforcement. Points are given for meeting certain criteria and these can be spent on purchasing new units or reinforcing old ones. In addition, as the game goes on, improved units become available as newer technologies are discovered.
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Download archive for General series games. Panzer General Allied General Pacific General Panzer General II Panzer General 3D.
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Panzer General is an addicting game and many of the smaller, individual battles, seem almost a complete game in their own, taking several hours to complete. With the AI turned all the way up, it is a difficult game indeed. This is especially true, since, as the Germans you are constantly on the offensive while the allies only have to dig-in and hold you off until the time limit expires.
The time limit is a bit of a detraction, in Panzer General though it is necessary to maintain some semblance of historical accuracy. Sometimes it feels as if it would have been fun to just let players slog it out as long as possible without having to worry about beating the clock.
There are over 350 unit types and 35 battlegrounds in Panzer General. The interface is simple drag and drop and the learning curve is short. Players can choose to be the Axis or the Allies though the full campaign game is only available from the German point of view.
Though mostly true to history, players may find it a bit frustrating as the game often limits the Germans to incredibly small numbers and rarely will you find ourself on equal footing as those you attack. Before invading Poland for the first time it was disturbing to see that, unlike the real-life massive force that rolled into Eastern Europe in the 1930s, the invading army was a tiny, ineffectual force in danger of being stomped out by Polish calvary. Eventually, your force will grow however, gaining experience with every victory, and you will soon have more weapons than you know what to do with.
Panzer General is a highly addictively easy to get into game that is a must-have for any serious war-gammer.
Graphics: Simple maps, that often arent much to look at.. Units are well designed but the animations that display battle outcomes s annoying.
Sound: Not much here. Som voice overs with bad accents and some 'march' music.
Enjoyment: You will most definately be up late!
Replay Value: On its own you might only play it through once, but as a multi-player there are a bevy of would be generals waiting to challenge via the net. Also scenarios are customizable.
The time for resurrecting historical events has come. Panzer General was one of the first games (if not the first) that actually gave you the ability to play for the Nazis, and yet succeed where Hitler failed. Having total and complete control over land, sea and air units, you must defeat the Allied dogs as fast as you can (to get a major victory), or slower than in history (to get the minor victory).
The game's quality lies in the quantity of units. There are basically hundreds of Axis and Allied units from World War II, accompanied with 'circled' animations and battle sounds, as well as marching or moving sounds. The Main menu is always located on the right side of the screen, with plenty of options and selections you can change to suit your preferences.
A turn-based hexagon strategy game that will actually go faster if you have faster computer, but will always be playable (speed doesn't go up infinite). The first and original Panzer General, this installment would be followed by sequels and many other games in the series using the 'General' name.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (143 MB).
People who downloaded Panzer General have also downloaded: Panzer General 2, Allied General, Pacific General, Panzer General 3: Scorched Earth, Panzer General for Windows 95, Panzer General 3D Assault, Civil War Generals 2, People's General (a.k.a. Dynasty General)
Overview
Panzer General II returns to the ever-popular European World War II theater with a turn-based strategy game that plays out a variety of major battle scenarios with the plodding effectiveness of a tank. There is nothing new or innovative in the way it creates a quick, fast-paced, playable gaming experience similar to Milton Bradley's WWII strategy board game Axis and Allies.
Gameplay
My first look at Panzer General II confirmed my expectations of a good balance of strategy and playability. There are not a lot of complex economic and social models to complicate the issues of military strategy. Ease of play is emphasized over historical realism. The game includes over 40 scenarios, three campaigns and a Scenario Editor, which provide ample opportunity to recreate the major European engagements of World War II as well as a few hypothetical ones, such as an invasion of England and an invasion of the United States. If you are looking for a game that covers the entire gamut of World War II, this is not the game for you. Panzer General II, as its name implies, focuses exclusively on troop and tank warfare in Europe, including some aerial and naval combat for Blitzkrieg and beachhead scenarios, but there are no Pacific Theater, ship-to-ship scenarios or campaigns.
The basic unit of the game is a scenario that covers a specific battle, with a campaign consisting of scenarios strung together with the added bonus of accumulated experience. It is this narrowness of focus, precluding a larger, more comprehensive representation of the entire war, which helps make the game fast and easy to learn. Each scenario is defined by the following characteristics: Nationalities, Prestige Points, Number of Turns, and specific sets of defined military objectives on the battlefield which must be held or gained.
Nationalities break down into the traditional split of the Axis, which is Germany, and the Allies, which varies between the United Kingdom, the United States, France, the USSR, Spain, Finland and even Poland. Prestige is a combination of military success and economics, which allows the player to re-supply current units and requisition new troops and equipment over the course of the battle. Prestige can be adjusted at the beginning of a scenario to change the odds between players. The number of turns controls the amount of gameplay, as well as measuring the difference between victory and defeat. Victory is defined in three ways, Brilliant Victory, Victory, and Tactical Victory, depending upon the number of turns it takes to capture all the objectives. Gaining all the objectives in the fewest possible turns is a Brilliant Victory, doing the same in an average number of turns is a Victory, and using all the turns in a scenario is a Tactical Victory. Failure to achieve all objectives is a defeat, while giving up held objectives to the computer will also result in a loss. All these elements combine to create a variety of tactical and strategic situations. An interesting example of this is the Cauldron scenario set in North Africa, which was one of the most difficult for me with its short battle time of 6 turns. I played it over and over, attempting to avoid overexposing my offense while still moving fast enough to capture the objectives.
The controls seem to act like something built in the 1940s. They get the job done with a minimum of fuss, but they are clunky at times. The process of requisitioning new troops or equipment requires you to click on too many screens. However, what they lack in finesse they make up for in simplicity, generally contributing to the speed of the game.
Getting started is best accomplished with the tutorial, which offers a quick introduction to the game and how it works. It doesn't explain everything you need to know for all the scenarios, but establishes a basic framework from which to explore the more complicated nuances of the game.
Graphics
'The Living Battlefield' represents not the next level of gaming, but an average, run-of-the-mill representation of a board game ported to the PC. The landscapes look good, depending on terrain -- the desert is a uniform tan, while the mountains and woods look better. I found it easier to understand the map with the grid overlay turned on, as it made it easier to determine where I wanted to move. The least impressive part of the graphics is the troop units, which lack the detail of the planes and tanks. All in all, it looks like a board game with its huge tanks and troops traversing all over a fairly realistic terrain.
Audio
Both the soundtrack and the background noises are rather subdued, helping to set the mood without being too obtrusive. The sounds of rifle shots, tank tracks, and artillery fire help accentuate the mood of the battle and let you know what is going on. The music more than anything lets you know what side you're playing -- bagpipe music for Scottish troops working as a part of the forces of the United Kingdom or something out of Doctor Zhivago for the Soviet army -- but its best attribute is that it didn't overwhelm the game itself.
AI
Panzer General II utilizes a solid AI, but it suffers from the lack of control. The computer is consistent in its defense or attack, always focused on taking or defending battlefield objectives with directness. Leave your flank open, and it drives around your forces and captures your undefended objective, ending the battle for you with a loss. It also realizes the need for delaying action to slow your attack down to a crawl. The biggest downside to the AI is that you are unable to directly control it. There are no specific AI settings, only the ability to control the starting Prestige to give yourself an advantage and the computer a disadvantage. Another disappointment is that each scenario starts out the same and gets easier with each subsequent time you play it. I would have liked to see a random generation or something to provide more of a challenge.
In addition to Prestige, there are two items which have a huge impact on the AI experience of each scenario. First, Line of Sight is always based upon your unit's position. Although sometimes it would seem that your troops could see further than they are allowed, it makes for a difficult advance when tanks appear out of nowhere and slaughter your advance scout troops. Second, battle scenarios seem to provide a wide difference of challenges. In some scenarios, I achieved Tactical Victories on the first try, while others needed numerous attempts to gain the same thing.
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Multiplayer Support/Experience
Panzer General II offers support for two to four players via a LAN, the Internet, their own gaming service Club SSI, and Play-by-Mail. The documentation does not indicate what protocols are supported, except TCP/IP for Internet. Play by Mail is an interesting throwback to older days of gaming, which consists of basically sending saved games back and forth.
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Documentation
The manual that comes with game is standard issue: glossy cover, historic photographs, and helpful background overviews for the scenarios and campaigns. However, lacking an index, it fails to provide easy access to all the detailed information that helps make the game more interesting and fun to play. For example, I started a scenario with naval transports ready to unload on the beaches, yet I had to dig through the manual a bit to find out that this is covered under Movement, Embarking and Disembarking Air and Naval Units.
System Requirements
Required: Windows 95 with DirectX5, Pentium 90 MHz, 16 MB RAM, Windows 95 compatible 1 MB video card, Windows 95 compatible sound card, uncompressed hard drive with at least 25 MB free disk space and up to 5 MB for each saved game or scenario, 4X CD-ROM drive, mouse
The 1.01 patch includes a few corrections here and there, as well as Club SSI support. It is available at ftp://ftp.ssionline.com/pub/updates/panzergeneral2/us/pg201.exe.
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Bottom Line
The box for Panzer General II touts the game as 'The Sequel of the Century!' and 'It's an entire generation beyond anything yet seen in strategy games.' It is really only a solid, turn-based strategy game. It suffers from board game level graphics, a clunky interface and a less-than-perfectly-designed manual. However, these defects do not prevent it from delivering a fast-paced, fairly straightforward World War II game, reminiscent of the strategy board games of the past.